GAMIFICATION OF LEARNING AND INSTRUCTION
Session
Regular Academic Session
Class Number
3103
Career
Graduate
Units
3 units
Grading
Graded
Description
Examines the uses of game elements, game mechanics and gamification within educational learning environments. Students work with a variety of gamification tools to understand how the tools can be utilized for the design and delivery of corporate training environments, classroom instruction, online and in mobile learning environments. Aspects of gamification explored include intrinsic versus extrinsic motivation, feedback loops, the role of story and characters and the application of points, badges and leaderboards. Emphasis is given to the design, implementation, and assessment of using gamification, game elements, game mechanics and game thinking for learning. Class is offered as needed by the Department of Instructional Technology graduate program and may be offered during the summer session. Three hours lecture per week. May be offered in traditional and distance education formats. Prerequisites: Admission to the Graduate School.
Enrollment Requirements
Graduate Student
Class Actions
Class Details
Instructor(s)
Karl Kapp
Meets
Tu 6:00PM - 9:00PM
Dates
08/29/2016 - 12/16/2016
Room
Online
Instruction Mode
Online 100%
Campus
Bloomsburg Main Campus
Location
Online
Components
Lecture Required
Textbooks/Materials
Textbooks to be determined
Class Availability
Status
Open
Seats Taken
20
Seats Open
2
Class Capacity
22
Wait List Total
0
Wait List Capacity
0